bang. Prix 2019
The Unknown. It sometimes becomes more unknown. It sometimes makes us question the meaning. It shows up in some moments and expresses itself with its upright position. It narrates the discourse by challenging the limits of language. For the remaining part, it ensures every word is felt and arouses interest. It questions the rules. It builds a consensus. It defines language. It creates its own World.
Position yourself in a “Hyper Text Markup Language” (a digital universe: html) in the infinite universe of the time and space. Imagine a network that forms the basis of the physical limitations of the universe as you walk through the data and new forms that circulate in a universe with knowledge of the present where the information is stored within the network.
Hypertext as it is known with a non-linear text, is defined as a system where it can be arranged with various shapes on the computer and with which the user can directly interact. In this context, hypertext can be divided and broken down into pieces. The reader can reach the desired section and information between the texts in line with their need for information. The expressions of a text or a description can differ in terms of setup, form and time perception. Wittgenstein, the linguist who addresses forms at a logical form level, sets forth that any representative form offers a logical image, and reflects that this image enables us talk about the World that it creates. He believes, “Grammar is not accountable to any authenticity. Grammatical rules define (construct) the meaning. Grammatical rules are not accountable for the meaning on their own, and they are therefore arbitrary in their nature.”
bang. Prix 2019 determines the lines of an experimental effort. It deals with the logical form of the language as put forth by Wittgenstein combining it in a new setup. It moves away from normative rules as it follows the manifestation of its own reality. Each artist's authentic language focuses on the reality as well as the universe they imagine. At this point, artists create an organic language in their own spheres and in their own software, while focusing on their own worlds and transforming the unknown into the known. The language is a metaphor in the exhibition.
other possible or impossible species-
many bonds that we fail to contact physically-
an avatar in human silhouette-
transforming the written information and numbers into visuals-
a single cell forms the basis of life in the universe-
around the year 2050-
language and indicators as codes-
blurring the line between the mechanics and organics-
what is created by the voices heard in the absence of voices-
ambiguous and invisible relation between time and moments-
bang. Prix 2019 with its “made by digital beast with ” setup, witnesses the rise of eleven digital monsters out of their shells which live in unknown universes, as they may sometimes become more unknown, and as they question the meaning.
Ahmet Ercan Batirel & Bugra Yesilkaynak & Halit Yagar - Audi Ipsum
Betul Aksu & Max Paulus - Tinnitus
Cansu Sonmez - Isimsiz
Ece Nur Keskin - Innsaei
Ecem Dilan Kose & Esin Aykanat - Yasam Ozu-Capraz Donusum
Emrecan Agtas - Gorunmez Baglar
Engin Arer & Berkay Bugdan - Distanbul
Ilke Yildan & Varlik Yucel - Anı-Goru
Mehmet Berk Bostanci - String Spring
Merve Vural & Sinem Semsioglu - Otomatik Sanat Elestirmeni
Nazlı Kok -Timeline
Nergiz Yesil - Diger Olasi Normaller
18.00 – 19.30
The role of the Participant at Interactive Arts
14.30 – 15.30
Introduction to Technology: Mini “tech”s
Rabia Yorgancı Kındıroğlu
16.00 – 17.30
Panel: Digital Utopias + Game Technologies
Asst. Prof. Elif Sürer, Hakan Yılmaz
17.45 – 19.15
Panel: Artificial Intelligence + Ethics
Dr. Cansu Canca, Mehmet Ünal, Att. Setin Çetin
19.30 – 21.00
Panel: Bio Art + Biotechnologies
Arda Deniz Dokuzoğlu, Prof. Dr. Ata Akın, Elif Esen
16.00 – 17.30
Introduction to the Electronics: Arduino Workshop
12.00 – 13.30
Visual Media and Sound: Sound Design Workshop
14.00 – 15.45
Computer Vision with Deep Learning Workshop
Ahmet Alp Kındıroğlu
16.00 – 18.00
Creative Coding: Processing Workshop
Mehmet Berk Bostancı
Agah Ugur was born in 1957 in Istanbul, Turkey.
Studied industrial engineering at the University of Birmingham, UK then qualified as a chartered
accountant in England in 1985.
He worked in accountancy, consulting and banking firms in England and Turkey before joining
Borusan Group in 1989 as its CFO. Since 2001 he is the CEO of the Group.
Borusan Group, one of the most prominent conglomerates of Turkey, founded in 1944 operates in
steel, distribution, logistics and energy sectors in 11 countries. It has numerous international
partnerships with companies like ArcelorMittal, Caterpillar, BMW, Mannesmann, EnBW.
Agah holds numerous board and advisory board positions in NGO’s.
Married with two daughters; he is also an art collector.
Director of Istanbul Biennial
Bige Örer was born in in 1977, in Istanbul. After completing her undergraduate studies in Political Science and Public Administration at Marmara University, she completed her Master's degree in Communication Management and Sociology at University of Toulouse. Started her career at İKSV in 2003, she is working as director of the Istanbul Biennale since 2008 and as the director of İKSV Contemporary Art Projects since 2018. In this context, in addition to the Istanbul Biennial, Bige Örer follows Turkish Pavillion at Venice Biennale and other international contemporary art projects in IKSV. Bige Örer is also the vice president of the International Biennial Association and continues to contribute to various publications and her curatorial work. ”
Ekmel Ertan works as artist, curator and educator. Ertan is the founder and artistic director of İstanbul based amberPlatform (by BIS, Beden-İşlemsel Sanatlar Derneği /Body-Process Arts Association), which is a research and production platform on art and new technologies. Ertan is the artistic director of the international “amber Art and Technology Festival” in Istanbul since 2007. He curated international amberPlatform exhibitions and events and several others as an independent curator. Ertan is also working as the site coordinator and director of international projects based in Turkey and Europe in the conjunction of art and technology /new media and society.
Ertan has exhibited his new media installations and cooperative performance works in Turkey and in international festivals and venues. He has exhibited his photography work in New York and Turkey.
Ertan received his BSc degree in Electronics / Communication Engineering from the Technical University of Istanbul and his MA degree on Interactive Media Design from Yıldız Technical University. He worked as a design and test engineer on telecommunication systems in Turkey, Germany and Belgium. He started a multimedia design company in 1997 in Istanbul. Between 1999 and 2006 he taught new media design at Istanbul Bilgi University, İstanbul Technical University, and Yıldız Technical University; between 2006 and 2014 he taught at Sabancı University. Currently he is living and working in Berlin.
Elif Sürer, Ph.D
Graduate School of Informatics’ Multimedia Informatics Program
Elif Sürer received her Ph.D in Bioengineering in 2011 from the University of Bologna. She received her M.S. and B.S. degrees in Computer Engineering from Boğaziçi University in 2007 and 2005, respectively. From 2013 to 2015 she worked as a post-doctoral researcher at University of Milan in the EU Project REWIRE (funded by the Seventh Framework Programme) where she developed video games for the rehabilitation of stroke and Neglect patients. She joined METU Graduate School of Informatics’s Modelling and Simulation Department in 2015 and worked on the training of children having Down Syndrome using video games, which was fully supported by The Scientific and Technological Research Council of Turkey (TÜBİTAK) underTÜBİTAK 2232 –Reintegration Researc Fellowship Program. She is currently working as an Assistant Professor at the METU Graduate School of Informatics’ Multimedia Informatics program. Her research interestsare serious games, virtual/augmented reality, human and canine movement analysis, machine learning and computer vision.
Gözde Durmuş, Ph.D
Genome Technology Center